- Added Vulkan debug callback and messenger setup to VulkanDeviceService.
- Integrated validation layers into Vulkan instance creation.
- Enhanced VulkanGraphicsBackend with methods to recreate swapchain and wait for GPU idle.
- Updated VulkanGuiService to include render pass in resize method.
- Removed deprecated VulkanGraphicsBackend_old.cpp file.
- Refactored interfaces to support new methods for swapchain management and rendering.
- Added a new GUI renderer implementation in gui_renderer_old.cpp.
- Introduced functionality to parse SVG files and extract circle elements.
- Implemented drawing methods for rectangles, text, and SVG graphics.
- Added clipping functionality to restrict drawing to specified areas.
- Enhanced pixel blending for transparency handling in the rendering process.
- Created a staging buffer for efficient pixel transfer to the GPU.
- Implemented resizing and clearing of the canvas for dynamic GUI updates.
- Added error handling for file operations and parsing.