Commit Graph

5 Commits

Author SHA1 Message Date
git 172aa1a551 Refactor shader handling: Remove Lua shader variant script and update shader path loading
- Deleted the shader_variants.lua script, which contained functions for building shader parameter overrides and shader variants.
- Updated ShaderScriptService to remove Lua integration for shader path loading, now relying solely on MaterialX configuration.
- Simplified logging and error handling in shader path loading, ensuring clarity in the absence of shader variants.
2026-01-07 01:56:06 +00:00
git cb5b58ca9e feat(physics): Enhance physics bridge service with new functionalities
- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
2026-01-07 00:20:19 +00:00
git a5b47479d7 Refactor graphics service architecture and remove Vulkan-specific components
- Deleted VulkanGuiService and associated interfaces to streamline GUI rendering.
- Removed RenderGraphConfig and GraphicsBackendConfig, replacing them with BgfxConfig.
- Eliminated unused render graph structures and interfaces to simplify codebase.
- Updated IConfigService and IGraphicsBackend interfaces to reflect new configurations.
- Removed Vulkan device and buffer service interfaces to reduce complexity.
- Enhanced error handling and validation across Vulkan initialization and resource management.
- Updated unit tests to remove references to the obsolete render graph functionality.
2026-01-06 15:08:20 +00:00
git 01f1e94994 feat(render-graph): Implement Lua-based render graph system
- Added render graph configuration to JSON files and runtime settings.
- Introduced RenderGraphScriptService to load and manage render graph definitions from Lua.
- Updated GraphicsService to handle render graph definitions.
- Enhanced cube_logic.lua with a sample render graph function.
- Modified various services and interfaces to support render graph functionality.
- Improved logging for render graph operations and configurations.
2026-01-06 00:14:00 +00:00
git c910ec5dcf Implement Vulkan Graphics Backend and Interfaces
- Added VulkanGraphicsBackend class for Vulkan rendering implementation.
- Created IGraphicsBackend interface for abstracted rendering operations.
- Introduced GraphicsConfig structure for graphics service configuration.
- Updated graphics_types.hpp with new configuration options.
- Implemented Vulkan backend initialization, device management, and rendering methods.
- Added tests for GXM Graphics Backend to validate functionality.
- Refactored existing graphics service interface to support backend-agnostic design.
2026-01-05 19:00:35 +00:00