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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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feat: Add Vulkan utility functions for buffer creation and memory management
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@@ -1,5 +1,6 @@
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#include "buffer_service.hpp"
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#include "../../logging/logger.hpp"
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#include "../../core/vulkan_utils.hpp"
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#include <cstring>
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#include <stdexcept>
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@@ -96,79 +97,7 @@ void BufferService::CreateBuffer(VkDeviceSize size, VkBufferUsageFlags usage,
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auto device = deviceService_->GetDevice();
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auto physicalDevice = deviceService_->GetPhysicalDevice();
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logging::Logger::GetInstance().Debug("Creating buffer with size " + std::to_string(size) + " bytes");
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// Validate buffer size
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if (size == 0) {
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logging::Logger::GetInstance().Error("Cannot create buffer with size 0");
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throw std::runtime_error("Cannot create buffer with size 0");
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}
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// Check available memory before allocating
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VkPhysicalDeviceMemoryProperties memProps;
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vkGetPhysicalDeviceMemoryProperties(physicalDevice, &memProps);
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uint64_t totalAvailable = 0;
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for (uint32_t i = 0; i < memProps.memoryHeapCount; ++i) {
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if (memProps.memoryHeaps[i].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) {
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totalAvailable += memProps.memoryHeaps[i].size;
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}
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}
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if (size > totalAvailable) {
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throw std::runtime_error("Requested buffer size (" +
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std::to_string(size / (1024 * 1024)) + " MB) exceeds available GPU memory (" +
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std::to_string(totalAvailable / (1024 * 1024)) + " MB)");
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}
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VkBufferCreateInfo bufferInfo{};
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bufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufferInfo.size = size;
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bufferInfo.usage = usage;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VkResult createResult = vkCreateBuffer(device, &bufferInfo, nullptr, &buffer);
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if (createResult != VK_SUCCESS) {
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throw std::runtime_error("Failed to create buffer (error code: " +
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std::to_string(createResult) + ", size: " +
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std::to_string(size / 1024) + " KB)");
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}
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VkMemoryRequirements memRequirements;
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vkGetBufferMemoryRequirements(device, buffer, &memRequirements);
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VkMemoryAllocateInfo allocInfo{};
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allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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allocInfo.allocationSize = memRequirements.size;
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try {
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allocInfo.memoryTypeIndex =
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deviceService_->FindMemoryType(memRequirements.memoryTypeBits, properties);
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} catch (const std::exception& e) {
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vkDestroyBuffer(device, buffer, nullptr);
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throw std::runtime_error(std::string("Failed to find suitable memory type: ") + e.what());
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}
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VkResult allocResult = vkAllocateMemory(device, &allocInfo, nullptr, &bufferMemory);
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if (allocResult != VK_SUCCESS) {
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vkDestroyBuffer(device, buffer, nullptr);
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std::string errorMsg = "Failed to allocate buffer memory.\n";
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errorMsg += "Requested: " + std::to_string(memRequirements.size / (1024 * 1024)) + " MB\n";
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errorMsg += "Error code: " + std::to_string(allocResult) + "\n";
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if (allocResult == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
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errorMsg += "\nOut of GPU memory. Try:\n";
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errorMsg += "- Closing other GPU-intensive applications\n";
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errorMsg += "- Reducing window resolution\n";
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errorMsg += "- Upgrading GPU or system memory";
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} else if (allocResult == VK_ERROR_OUT_OF_HOST_MEMORY) {
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errorMsg += "\nOut of system memory. Try:\n";
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errorMsg += "- Closing other applications\n";
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errorMsg += "- Adding more RAM to your system";
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}
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throw std::runtime_error(errorMsg);
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}
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vkBindBufferMemory(device, buffer, bufferMemory, 0);
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vulkan::utils::CreateBuffer(device, physicalDevice, size, usage, properties, buffer, bufferMemory);
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}
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void BufferService::CleanupBuffers() {
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