From e0c35c68454e53e2ddc802efe3435c69911a6dec Mon Sep 17 00:00:00 2001 From: johndoe6345789 Date: Mon, 5 Jan 2026 22:14:52 +0000 Subject: [PATCH] feat: Update shader paths to remove file extensions for consistency --- scripts/cube_logic.lua | 24 ++++++++++++------------ scripts/gui_demo.lua | 4 ++-- scripts/soundboard.lua | 4 ++-- 3 files changed, 16 insertions(+), 16 deletions(-) diff --git a/scripts/cube_logic.lua b/scripts/cube_logic.lua index 7477678..0f8fa91 100644 --- a/scripts/cube_logic.lua +++ b/scripts/cube_logic.lua @@ -201,28 +201,28 @@ end local shader_variants = { default = { - vertex = "shaders/cube.vert.spv", - fragment = "shaders/cube.frag.spv", + vertex = "shaders/cube.vert", + fragment = "shaders/cube.frag", }, solid = { - vertex = "shaders/solid.vert.spv", - fragment = "shaders/solid.frag.spv", + vertex = "shaders/solid.vert", + fragment = "shaders/solid.frag", }, floor = { - vertex = "shaders/solid.vert.spv", - fragment = "shaders/floor.frag.spv", + vertex = "shaders/solid.vert", + fragment = "shaders/floor.frag", }, wall = { - vertex = "shaders/solid.vert.spv", - fragment = "shaders/wall.frag.spv", + vertex = "shaders/solid.vert", + fragment = "shaders/wall.frag", }, ceiling = { - vertex = "shaders/solid.vert.spv", - fragment = "shaders/ceiling.frag.spv", + vertex = "shaders/solid.vert", + fragment = "shaders/ceiling.frag", }, pbr = { - vertex = "shaders/pbr.vert.spv", - fragment = "shaders/pbr.frag.spv", + vertex = "shaders/pbr.vert", + fragment = "shaders/pbr.frag", }, } diff --git a/scripts/gui_demo.lua b/scripts/gui_demo.lua index 8d4d476..6c19226 100644 --- a/scripts/gui_demo.lua +++ b/scripts/gui_demo.lua @@ -68,8 +68,8 @@ end local shader_variants = { default = { - vertex = "shaders/gui_2d.vert.spv", - fragment = "shaders/gui_2d.frag.spv", + vertex = "shaders/gui_2d.vert", + fragment = "shaders/gui_2d.frag", }, } diff --git a/scripts/soundboard.lua b/scripts/soundboard.lua index 3f34c6c..6d2cc90 100644 --- a/scripts/soundboard.lua +++ b/scripts/soundboard.lua @@ -226,8 +226,8 @@ local cubeIndices = { local shaderVariants = { default = { - vertex = "shaders/cube.vert.spv", - fragment = "shaders/cube.frag.spv", + vertex = "shaders/cube.vert", + fragment = "shaders/cube.frag", }, }