mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-26 14:44:58 +00:00
feat: Enhance logging system with platform-specific error handling and trace functionality
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp. - Implemented detailed error reporting for Windows in platform.cpp. - Updated logger to use std::source_location for improved trace logging in logger.hpp. - Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality. - Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files. - Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
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@@ -1,4 +1,5 @@
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#include "script/lua_helpers.hpp"
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#include "logging/logger.hpp"
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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@@ -10,6 +11,7 @@
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namespace sdl3cpp::script {
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std::array<float, 3> ReadVector3(lua_State* L, int index) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L), index);
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std::array<float, 3> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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@@ -29,6 +31,7 @@ std::array<float, 3> ReadVector3(lua_State* L, int index) {
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}
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std::array<float, 4> ReadQuaternion(lua_State* L, int index) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L), index);
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std::array<float, 4> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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@@ -48,6 +51,7 @@ std::array<float, 4> ReadQuaternion(lua_State* L, int index) {
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}
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std::array<float, 16> ReadMatrix(lua_State* L, int index) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L), index);
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std::array<float, 16> result{};
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int absIndex = lua_absindex(L, index);
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size_t len = lua_rawlen(L, absIndex);
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@@ -67,11 +71,13 @@ std::array<float, 16> ReadMatrix(lua_State* L, int index) {
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}
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std::string GetLuaError(lua_State* L) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L));
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const char* message = lua_tostring(L, -1);
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return message ? message : "unknown lua error";
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}
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std::array<float, 16> IdentityMatrix() {
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sdl3cpp::logging::TraceGuard trace;
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return {1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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@@ -79,14 +85,17 @@ std::array<float, 16> IdentityMatrix() {
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}
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glm::vec3 ToVec3(const std::array<float, 3>& value) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(value[0], value[1], value[2]);
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return glm::vec3(value[0], value[1], value[2]);
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}
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glm::quat ToQuat(const std::array<float, 4>& value) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(value[0], value[1], value[2], value[3]);
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return glm::quat(value[3], value[0], value[1], value[2]);
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}
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void PushMatrix(lua_State* L, const glm::mat4& matrix) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L));
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lua_newtable(L);
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const float* ptr = glm::value_ptr(matrix);
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for (int i = 0; i < 16; ++i) {
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@@ -96,6 +105,7 @@ void PushMatrix(lua_State* L, const glm::mat4& matrix) {
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}
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int LuaGlmMatrixFromTransform(lua_State* L) {
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sdl3cpp::logging::Logger::GetInstance().TraceFunctionWithArgs(static_cast<void*>(L));
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std::array<float, 3> translation = ReadVector3(L, 1);
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std::array<float, 4> rotation = ReadQuaternion(L, 2);
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glm::vec3 pos = ToVec3(translation);
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