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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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feat: Enhance logging system with platform-specific error handling and trace functionality
- Added platform detection and user configuration directory retrieval in platform.cpp and platform.hpp. - Implemented detailed error reporting for Windows in platform.cpp. - Updated logger to use std::source_location for improved trace logging in logger.hpp. - Refactored existing trace guards in various application files to remove function name parameters, utilizing the new logger functionality. - Introduced a new script (add_traces.sh) to automate the addition of logging includes in relevant source files. - Enhanced audio_player.cpp and other script files to include detailed logging for function entries and variable states.
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@@ -10,7 +10,7 @@
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namespace sdl3cpp::script {
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void LuaBindings::RegisterBindings(lua_State* L, ScriptEngine* engine) {
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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sdl3cpp::logging::TraceGuard trace;;
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lua_pushlightuserdata(L, engine);
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lua_pushcclosure(L, &LoadMeshFromFile, 1);
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lua_setglobal(L, "load_mesh_from_file");
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@@ -41,7 +41,7 @@ void LuaBindings::RegisterBindings(lua_State* L, ScriptEngine* engine) {
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}
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int LuaBindings::LoadMeshFromFile(lua_State* L) {
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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sdl3cpp::logging::TraceGuard trace;;
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auto* engine = static_cast<ScriptEngine*>(lua_touserdata(L, lua_upvalueindex(1)));
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const char* path = luaL_checkstring(L, 1);
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sdl3cpp::logging::Logger::GetInstance().TraceVariable("path", path);
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@@ -60,7 +60,7 @@ int LuaBindings::LoadMeshFromFile(lua_State* L) {
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}
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int LuaBindings::PhysicsCreateBox(lua_State* L) {
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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sdl3cpp::logging::TraceGuard trace;;
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auto* engine = static_cast<ScriptEngine*>(lua_touserdata(L, lua_upvalueindex(1)));
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const char* name = luaL_checkstring(L, 1);
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sdl3cpp::logging::Logger::GetInstance().TraceVariable("name", name);
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