feat(physics): Enhance physics bridge service with new functionalities

- Added SetGravity method to adjust the gravity in the physics world.
- Introduced AddSphereRigidBody method for creating sphere rigid bodies.
- Implemented RemoveRigidBody method to delete existing rigid bodies.
- Added SetRigidBodyTransform method to update the position and rotation of rigid bodies.
- Included ApplyForce and ApplyImpulse methods for applying forces and impulses to rigid bodies.
- Added SetLinearVelocity method to set the linear velocity of rigid bodies.
- Enhanced StepSimulation method to accept a maxSubSteps parameter.
- Implemented GetBodyCount method to retrieve the number of rigid bodies in the world.
- Added Clear method to remove all rigid bodies from the physics world.
- Updated the script engine service to bind new physics methods to Lua.
- Enhanced material configuration handling in shader script service.
- Introduced MaterialXMaterialConfig structure for better material management.
- Added texture binding support in ShaderPaths structure.
- Included stb_image implementation for image loading support.
This commit is contained in:
2026-01-07 00:20:19 +00:00
parent ffeba6c142
commit cb5b58ca9e
42 changed files with 3168 additions and 226 deletions

View File

@@ -125,6 +125,12 @@ Context.__index = Context
function Context:new(options)
options = options or {}
local style = options.style or DEFAULT_STYLE
if options.style == nil and type(config) == "table" then
local guiFont = config.gui_font
if type(guiFont) == "table" and type(guiFont.font_size) == "number" then
style.fontSize = guiFont.font_size
end
end
local opacity = 1.0
if type(config) == "table" and type(config.gui_opacity) == "number" then
opacity = config.gui_opacity