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feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
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@@ -31,7 +31,7 @@ public:
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virtual std::array<float, 16> GetViewProjectionMatrix(float aspect) = 0;
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// Shader management
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virtual std::unordered_map<std::string, script::ShaderManager::ShaderPaths> LoadShaderPathsMap() = 0;
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virtual std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> LoadShaderPathsMap() = 0;
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// GUI management
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virtual std::vector<script::GuiCommand> LoadGuiCommands() = 0;
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