feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management

This commit is contained in:
2026-01-04 13:58:24 +00:00
parent caf8d5402f
commit c8329dc760
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ public:
virtual std::array<float, 16> GetViewProjectionMatrix(float aspect) = 0;
// Shader management
virtual std::unordered_map<std::string, script::ShaderManager::ShaderPaths> LoadShaderPathsMap() = 0;
virtual std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> LoadShaderPathsMap() = 0;
// GUI management
virtual std::vector<script::GuiCommand> LoadGuiCommands() = 0;