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feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management
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@@ -35,7 +35,7 @@ public:
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std::vector<SceneManager::SceneObject> LoadSceneObjects();
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std::array<float, 16> ComputeModelMatrix(int functionRef, float time);
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std::array<float, 16> GetViewProjectionMatrix(float aspect);
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std::unordered_map<std::string, ShaderManager::ShaderPaths> LoadShaderPathsMap();
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std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> LoadShaderPathsMap();
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std::vector<GuiCommand> LoadGuiCommands();
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void UpdateGuiInput(const GuiInputSnapshot& input);
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bool HasGuiCommands() const;
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