feat: Update LoadShaderPathsMap to use sdl3cpp::services::ShaderPaths for shader path management

This commit is contained in:
2026-01-04 13:58:24 +00:00
parent caf8d5402f
commit c8329dc760
3 changed files with 3 additions and 3 deletions

View File

@@ -35,7 +35,7 @@ public:
std::vector<SceneManager::SceneObject> LoadSceneObjects();
std::array<float, 16> ComputeModelMatrix(int functionRef, float time);
std::array<float, 16> GetViewProjectionMatrix(float aspect);
std::unordered_map<std::string, ShaderManager::ShaderPaths> LoadShaderPathsMap();
std::unordered_map<std::string, sdl3cpp::services::ShaderPaths> LoadShaderPathsMap();
std::vector<GuiCommand> LoadGuiCommands();
void UpdateGuiInput(const GuiInputSnapshot& input);
bool HasGuiCommands() const;