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feat: Replace trace logging with new logging system and remove trace.hpp
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@@ -25,6 +25,7 @@ ScriptEngine::ScriptEngine(const std::filesystem::path& scriptPath, bool debugEn
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shaderManager_(std::make_unique<ShaderManager>(L_)),
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guiManager_(std::make_unique<GuiManager>(L_)),
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audioManager_(std::make_unique<AudioManager>(scriptDirectory_)) {
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TRACE_FUNCTION();
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if (!L_) {
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LOG_ERROR("Failed to create Lua state");
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throw std::runtime_error("Failed to create Lua state");
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