mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-26 22:54:59 +00:00
fix: Update shader file error messages and validation to improve clarity
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@@ -247,18 +247,6 @@ shaderc_shader_kind ShadercKindFromStage(VkShaderStageFlagBits stage) {
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}
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}
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std::vector<uint8_t> ReadBinaryFile(const std::filesystem::path& path) {
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std::ifstream file(path, std::ios::binary | std::ios::ate);
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if (!file) {
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throw std::runtime_error("Failed to read file: " + path.string());
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}
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size_t fileSize = static_cast<size_t>(file.tellg());
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std::vector<uint8_t> buffer(fileSize);
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file.seekg(0);
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file.read(reinterpret_cast<char*>(buffer.data()), static_cast<std::streamsize>(fileSize));
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return buffer;
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}
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std::vector<uint8_t> ReadShaderFile(const std::filesystem::path& path,
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VkShaderStageFlagBits stage,
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ILogger* logger) {
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@@ -273,36 +261,25 @@ std::vector<uint8_t> ReadShaderFile(const std::filesystem::path& path,
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}
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std::filesystem::path shaderPath = path;
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if (!std::filesystem::exists(shaderPath) && shaderPath.extension() == ".spv") {
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if (shaderPath.extension() == ".spv") {
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std::filesystem::path sourcePath = shaderPath;
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sourcePath.replace_extension();
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if (std::filesystem::exists(sourcePath)) {
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if (logger) {
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logger->Trace("GuiRenderer", "ReadShaderFile",
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"usingSource=" + sourcePath.string());
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}
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shaderPath = sourcePath;
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if (logger) {
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logger->Trace("GuiRenderer", "ReadShaderFile",
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"usingSource=" + sourcePath.string());
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}
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shaderPath = sourcePath;
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}
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if (!std::filesystem::exists(shaderPath)) {
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throw std::runtime_error("Shader file not found: " + shaderPath.string() +
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"\n\nPlease ensure the source (.vert/.frag/etc.) or compiled .spv exists.");
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"\n\nPlease ensure the shader source (.vert/.frag/etc.) exists.");
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}
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if (!std::filesystem::is_regular_file(shaderPath)) {
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throw std::runtime_error("Path is not a regular file: " + shaderPath.string());
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}
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if (shaderPath.extension() == ".spv") {
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auto buffer = ReadBinaryFile(shaderPath);
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if (logger) {
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logger->Trace("GuiRenderer", "ReadShaderFile",
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"loadedSpirvBytes=" + std::to_string(buffer.size()));
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}
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return buffer;
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}
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std::ifstream sourceFile(shaderPath);
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if (!sourceFile) {
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throw std::runtime_error("Failed to open shader source: " + shaderPath.string());
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@@ -689,9 +666,9 @@ const std::vector<uint8_t>& GuiRenderer::LoadShaderBytes(const std::filesystem::
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void GuiRenderer::CreatePipeline(VkRenderPass renderPass, VkExtent2D extent) {
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// Load shader modules
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const std::filesystem::path vertexShaderPath =
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scriptDirectory_.parent_path() / "shaders" / "gui_2d.vert.spv";
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scriptDirectory_.parent_path() / "shaders" / "gui_2d.vert";
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const std::filesystem::path fragmentShaderPath =
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scriptDirectory_.parent_path() / "shaders" / "gui_2d.frag.spv";
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scriptDirectory_.parent_path() / "shaders" / "gui_2d.frag";
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if (logger_) {
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logger_->Trace("GuiRenderer", "CreatePipeline",
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"renderPassIsNull=" + std::string(renderPass == VK_NULL_HANDLE ? "true" : "false") +
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