diff --git a/scripts/cube_logic.lua b/scripts/cube_logic.lua index 1d61656..b84912f 100644 --- a/scripts/cube_logic.lua +++ b/scripts/cube_logic.lua @@ -500,7 +500,7 @@ local function create_spinning_cube() local function compute_model_matrix(time) local rotation = math3d.rotation_y(time * rotation_speed) local scale = scale_matrix(1.5, 1.5, 1.5) -- Make cube 3x3x3 units - local position = math3d.translation(0.0, 3.0, 0.0) + local position = math3d.translation(0.0, 3.0, 0.0) -- Center of the room return math3d.multiply(position, math3d.multiply(rotation, scale)) end @@ -542,7 +542,7 @@ local function create_static_cube(position, scale, color) vertices = vertices, indices = cube_indices, compute_model_matrix = compute_model_matrix, - shader_key = "pbr", -- Use PBR shader for realistic materials and lighting + shader_key = "solid", -- Use solid shader for room geometry } end @@ -713,12 +713,11 @@ local function draw_flight_buttons() end function get_scene_objects() - local objects = { - create_spinning_cube(), - } + local objects = {} for i = 1, #room_objects do objects[#objects + 1] = room_objects[i] end + objects[#objects + 1] = create_spinning_cube() return objects end