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feat: Implement gamepad support and audio control enhancements in input and audio services
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@@ -57,6 +57,7 @@ private:
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static int PhysicsGetTransform(lua_State* L);
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static int AudioPlayBackground(lua_State* L);
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static int AudioPlaySound(lua_State* L);
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static int AudioStopBackground(lua_State* L);
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static int GlmMatrixFromTransform(lua_State* L);
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std::shared_ptr<ILogger> logger_;
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