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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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stuff
This commit is contained in:
445
MaterialX/source/MaterialXGenSlang/SlangSyntax.cpp
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445
MaterialX/source/MaterialXGenSlang/SlangSyntax.cpp
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//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#include <MaterialXGenSlang/SlangSyntax.h>
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#include <MaterialXGenShader/ShaderGenerator.h>
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MATERIALX_NAMESPACE_BEGIN
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namespace
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{
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// Since Slang doesn't support strings we use integers instead.
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// TODO: Support options strings by converting to a corresponding enum integer
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class SlangStringTypeSyntax : public StringTypeSyntax
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{
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public:
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SlangStringTypeSyntax(const Syntax* parent) :
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StringTypeSyntax(parent, "int", "0", "0") { }
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string getValue(const Value& /*value*/, bool /*uniform*/) const override
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{
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return "0";
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}
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};
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class SlangArrayTypeSyntax : public ScalarTypeSyntax
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{
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public:
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SlangArrayTypeSyntax(const Syntax* parent, const string& name) :
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ScalarTypeSyntax(parent, name, EMPTY_STRING, EMPTY_STRING, EMPTY_STRING)
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{
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}
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string getValue(const Value& value, bool uniform) const override
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{
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if (uniform)
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{
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return value.getValueString();
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}
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size_t arraySize = getSize(value);
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if (arraySize > 0)
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{
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return "{" + value.getValueString() + "}";
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}
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return EMPTY_STRING;
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}
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protected:
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virtual size_t getSize(const Value& value) const = 0;
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};
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class SlangFloatArrayTypeSyntax : public SlangArrayTypeSyntax
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{
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public:
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explicit SlangFloatArrayTypeSyntax(const Syntax* parent, const string& name) :
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SlangArrayTypeSyntax(parent, name)
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{
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}
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protected:
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size_t getSize(const Value& value) const override
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{
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vector<float> valueArray = value.asA<vector<float>>();
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return valueArray.size();
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}
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};
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class SlangIntegerArrayTypeSyntax : public SlangArrayTypeSyntax
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{
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public:
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explicit SlangIntegerArrayTypeSyntax(const Syntax* parent, const string& name) :
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SlangArrayTypeSyntax(parent, name)
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{
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}
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protected:
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size_t getSize(const Value& value) const override
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{
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vector<int> valueArray = value.asA<vector<int>>();
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return valueArray.size();
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}
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};
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class SlangAggregateTypeSyntax : public AggregateTypeSyntax
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{
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public:
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SlangAggregateTypeSyntax(const Syntax* parent, const string& name, const string& defaultValue, const string& uniformDefaultValue,
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const string& typeAlias = EMPTY_STRING, const string& typeDefinition = EMPTY_STRING,
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const StringVec& members = EMPTY_MEMBERS) :
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AggregateTypeSyntax(parent, name, defaultValue, uniformDefaultValue, typeAlias, typeDefinition, members)
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{
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}
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string getValue(const Value& value, bool uniform) const override
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{
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const string valueString = value.getValueString();
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if (uniform)
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{
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return valueString;
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}
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return valueString.empty() ? valueString : getName() + "(" + valueString + ")";
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}
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};
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} // anonymous namespace
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const string SlangSyntax::INPUT_QUALIFIER = "";
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const string SlangSyntax::OUTPUT_QUALIFIER = "out";
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const string SlangSyntax::UNIFORM_QUALIFIER = "uniform";
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const string SlangSyntax::CONSTANT_QUALIFIER = "const";
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const string SlangSyntax::FLAT_QUALIFIER = "nointerpolation";
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const string SlangSyntax::SOURCE_FILE_EXTENSION = ".slang";
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const StringVec SlangSyntax::VEC2_MEMBERS = { ".x", ".y" };
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const StringVec SlangSyntax::VEC3_MEMBERS = { ".x", ".y", ".z" };
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const StringVec SlangSyntax::VEC4_MEMBERS = { ".x", ".y", ".z", ".w" };
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//
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// SlangSyntax methods
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//
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SlangSyntax::SlangSyntax(TypeSystemPtr typeSystem) :
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Syntax(typeSystem)
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{
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// Add in all reserved words and keywords in Slang
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registerReservedWords({ "throws", "static", "const", "in", "out", "inout",
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"ref", "__subscript", "__init", "property", "get", "set",
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"class", "struct", "interface", "public", "private", "internal",
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"protected", "typedef", "typealias", "uniform", "export", "groupshared",
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"extension", "associatedtype", "namespace", "This", "using", "__generic",
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"__exported", "import", "enum", "cbuffer", "tbuffer", "func",
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"if", "else", "switch", "case", "default", "return",
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"try", "throw", "throws", "catch", "while", "for",
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"do", "static", "const", "in", "out", "inout",
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"ref", "__subscript", "__init", "property", "get", "set",
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"class", "struct", "interface", "public", "private", "internal",
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"protected", "typedef", "typealias", "uniform", "export", "groupshared",
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"extension", "associatedtype", "this", "namespace", "This", "using",
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"__generic", "__exported", "import", "enum", "break", "continue",
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"discard", "defer", "cbuffer", "tbuffer", "func", "is",
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"as", "nullptr", "none", "true", "false", "SamplerTexture2D" });
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// Register restricted tokens in Slang
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// No invalid tokens
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//
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// Register syntax handlers for each data type.
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//
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// Slang cannot initialize uniforms from the code, so the uniform default value
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// will instead of string that can be passed to Value::createValueFromStrings
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registerTypeSyntax(
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Type::FLOAT,
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std::make_shared<ScalarTypeSyntax>(
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this,
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"float",
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"0.0",
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"0.0"));
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registerTypeSyntax(
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Type::FLOATARRAY,
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std::make_shared<SlangFloatArrayTypeSyntax>(
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this,
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"float"));
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registerTypeSyntax(
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Type::INTEGER,
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std::make_shared<ScalarTypeSyntax>(
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this,
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"int",
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"0",
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"0"));
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registerTypeSyntax(
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Type::INTEGERARRAY,
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std::make_shared<SlangIntegerArrayTypeSyntax>(
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this,
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"int"));
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registerTypeSyntax(
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Type::BOOLEAN,
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std::make_shared<ScalarTypeSyntax>(
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this,
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"bool",
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"false",
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"false"));
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registerTypeSyntax(
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Type::COLOR3,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float3",
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"float3(0.0)",
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"0.0, 0.0, 0.0",
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EMPTY_STRING,
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EMPTY_STRING,
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VEC3_MEMBERS));
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registerTypeSyntax(
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Type::COLOR4,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float4",
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"float4(0.0)",
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"0.0, 0.0, 0.0, 0.0",
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EMPTY_STRING,
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EMPTY_STRING,
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VEC4_MEMBERS));
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registerTypeSyntax(
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Type::VECTOR2,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float2",
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"float2(0.0)",
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"0.0, 0.0",
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EMPTY_STRING,
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EMPTY_STRING,
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VEC2_MEMBERS));
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registerTypeSyntax(
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Type::VECTOR3,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float3",
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"float3(0.0)",
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"0.0, 0.0, 0.0",
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EMPTY_STRING,
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EMPTY_STRING,
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VEC3_MEMBERS));
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registerTypeSyntax(
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Type::VECTOR4,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float4",
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"float4(0.0)",
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"0.0, 0.0, 0.0, 0.0",
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EMPTY_STRING,
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EMPTY_STRING,
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VEC4_MEMBERS));
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registerTypeSyntax(
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Type::MATRIX33,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float3x3",
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"float3x3(1,0,0, 0,1,0, 0,0,1)",
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"1,0,0, 0,1,0, 0,0,1"));
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registerTypeSyntax(
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Type::MATRIX44,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"float4x4",
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"float4x4(1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1)",
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"1,0,0,0, 0,1,0,0, 0,0,1,0, 0,0,0,1"));
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registerTypeSyntax(
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Type::STRING,
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std::make_shared<SlangStringTypeSyntax>(this));
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registerTypeSyntax(
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Type::FILENAME,
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std::make_shared<ScalarTypeSyntax>(
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this,
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"SamplerTexture2D",
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EMPTY_STRING,
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EMPTY_STRING));
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registerTypeSyntax(
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Type::BSDF,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"BSDF",
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"BSDF(float3(0.0),float3(1.0))",
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EMPTY_STRING,
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EMPTY_STRING,
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"struct BSDF { float3 response; float3 throughput; };"));
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registerTypeSyntax(
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Type::EDF,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"EDF",
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"EDF(0.0)",
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"0.0, 0.0, 0.0",
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"float3",
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"#define EDF float3"));
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registerTypeSyntax(
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Type::VDF,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"BSDF",
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"BSDF(float3(0.0),float3(1.0))",
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EMPTY_STRING));
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registerTypeSyntax(
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Type::SURFACESHADER,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"surfaceshader",
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"surfaceshader(float3(0.0),float3(0.0))",
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EMPTY_STRING,
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EMPTY_STRING,
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"struct surfaceshader { float3 color; float3 transparency; };"));
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registerTypeSyntax(
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Type::VOLUMESHADER,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"volumeshader",
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"volumeshader(float3(0.0),float3(0.0))",
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EMPTY_STRING,
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EMPTY_STRING,
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"struct volumeshader { float3 color; float3 transparency; };"));
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registerTypeSyntax(
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Type::DISPLACEMENTSHADER,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"displacementshader",
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"displacementshader(float3(0.0),1.0)",
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EMPTY_STRING,
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EMPTY_STRING,
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"struct displacementshader { float3 offset; float scale; };"));
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registerTypeSyntax(
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Type::LIGHTSHADER,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"lightshader",
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"lightshader(float3(0.0),float3(0.0))",
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EMPTY_STRING,
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EMPTY_STRING,
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"struct lightshader { float3 intensity; float3 direction; };"));
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registerTypeSyntax(
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Type::MATERIAL,
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std::make_shared<SlangAggregateTypeSyntax>(
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this,
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"material",
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"material(float3(0.0),float3(0.0))",
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EMPTY_STRING,
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"surfaceshader",
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"#define material surfaceshader"));
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}
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bool SlangSyntax::typeSupported(const TypeDesc* type) const
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{
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return *type != Type::STRING;
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}
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void SlangSyntax::makeValidName(string& name) const
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{
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Syntax::makeValidName(name);
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if (std::isdigit(name[0]))
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name = "v_" + name;
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}
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bool SlangSyntax::remapEnumeration(const string& value, TypeDesc type, const string& enumNames, std::pair<TypeDesc, ValuePtr>& result) const
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{
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// Early out if not an enum input.
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if (enumNames.empty())
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{
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return false;
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}
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// Don't convert already supported types
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if (type != Type::STRING)
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{
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return false;
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}
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// Early out if no valid value provided
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if (value.empty())
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{
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return false;
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}
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// For Slang we always convert to integer,
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// with the integer value being an index into the enumeration.
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result.first = Type::INTEGER;
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result.second = nullptr;
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// Try remapping to an enum value.
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StringVec valueElemEnumsVec = splitString(enumNames, ",");
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for (size_t i = 0; i < valueElemEnumsVec.size(); i++)
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{
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valueElemEnumsVec[i] = trimSpaces(valueElemEnumsVec[i]);
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}
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auto pos = std::find(valueElemEnumsVec.begin(), valueElemEnumsVec.end(), value);
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if (pos == valueElemEnumsVec.end())
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{
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throw ExceptionShaderGenError("Given value '" + value + "' is not a valid enum value for input.");
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}
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const int index = static_cast<int>(std::distance(valueElemEnumsVec.begin(), pos));
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result.second = Value::createValue<int>(index);
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return true;
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}
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StructTypeSyntaxPtr SlangSyntax::createStructSyntax(const string& structTypeName, const string& defaultValue,
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const string& uniformDefaultValue, const string& typeAlias,
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const string& typeDefinition) const
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{
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return std::make_shared<SlangStructTypeSyntax>(
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this,
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structTypeName,
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defaultValue,
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uniformDefaultValue,
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typeAlias,
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typeDefinition);
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}
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string SlangStructTypeSyntax::getValue(const Value& value, bool /* uniform */) const
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{
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const AggregateValue& aggValue = static_cast<const AggregateValue&>(value);
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string result = aggValue.getTypeString() + "(";
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string separator = "";
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for (const auto& memberValue : aggValue.getMembers())
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{
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result += separator;
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separator = ",";
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const string& memberTypeName = memberValue->getTypeString();
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const TypeDesc memberTypeDesc = _parent->getType(memberTypeName);
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// Recursively use the syntax to generate the output, so we can supported nested structs.
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result += _parent->getValue(memberTypeDesc, *memberValue, true);
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}
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result += ")";
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return result;
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}
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MATERIALX_NAMESPACE_END
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Reference in New Issue
Block a user