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98
MaterialX/source/MaterialXGenShader/UnitSystem.h
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98
MaterialX/source/MaterialXGenShader/UnitSystem.h
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//
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// Copyright Contributors to the MaterialX Project
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// SPDX-License-Identifier: Apache-2.0
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//
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#ifndef MATERIALX_UNITSYSTEM_H
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#define MATERIALX_UNITSYSTEM_H
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/// @file
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/// Unit system classes
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#include <MaterialXGenShader/Export.h>
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#include <MaterialXGenShader/ShaderNode.h>
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#include <MaterialXGenShader/ShaderNodeImpl.h>
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#include <MaterialXGenShader/TypeDesc.h>
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#include <MaterialXCore/Unit.h>
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#include <MaterialXCore/Document.h>
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MATERIALX_NAMESPACE_BEGIN
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class ShaderGenerator;
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/// A shared pointer to a UnitSystem
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using UnitSystemPtr = shared_ptr<class UnitSystem>;
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/// @struct @UnitTransform
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/// Structure that represents unit transform information
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struct MX_GENSHADER_API UnitTransform
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{
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UnitTransform(const string& ss, const string& ts, TypeDesc t, const string& unittype);
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string sourceUnit;
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string targetUnit;
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TypeDesc type;
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string unitType;
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/// Comparison operator
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bool operator==(const UnitTransform& rhs) const
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{
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return sourceUnit == rhs.sourceUnit &&
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targetUnit == rhs.targetUnit &&
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type == rhs.type &&
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unitType == rhs.unitType;
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}
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};
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/// @class UnitSystem
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/// Base unit system support
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class MX_GENSHADER_API UnitSystem
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{
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public:
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virtual ~UnitSystem() { }
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/// Create a new UnitSystem
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static UnitSystemPtr create(const string& target);
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/// Return the UnitSystem name
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virtual const string& getName() const
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{
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return UnitSystem::UNITSYSTEM_NAME;
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}
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/// Assign unit converter registry replacing any previous assignment
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virtual void setUnitConverterRegistry(UnitConverterRegistryPtr registry);
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/// Returns the currently assigned unit converter registry
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virtual UnitConverterRegistryPtr getUnitConverterRegistry() const;
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/// assign document with unit implementations replacing any previously loaded content.
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virtual void loadLibrary(DocumentPtr document);
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/// Returns whether this unit system supports a provided transform
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bool supportsTransform(const UnitTransform& transform) const;
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/// Create a node to use to perform the given unit space transformation.
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ShaderNodePtr createNode(ShaderGraph* parent, const UnitTransform& transform, const string& name,
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GenContext& context) const;
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/// Returns a nodedef for a given transform
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virtual NodeDefPtr getNodeDef(const UnitTransform& transform) const;
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static const string UNITSYSTEM_NAME;
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protected:
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// Protected constructor
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UnitSystem(const string& target);
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protected:
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UnitConverterRegistryPtr _unitRegistry;
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DocumentPtr _document;
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string _target;
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};
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MATERIALX_NAMESPACE_END
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#endif
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