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@@ -9,7 +9,7 @@
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#include <lua.hpp>
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#include "core/math.hpp"
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#include "core/vertex.hpp"
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namespace sdl3cpp::script {
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@@ -32,6 +32,7 @@ public:
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std::vector<SceneObject> LoadSceneObjects();
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std::array<float, 16> ComputeModelMatrix(int functionRef, float time);
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std::array<float, 16> GetViewProjectionMatrix(float aspect);
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std::unordered_map<std::string, ShaderPaths> LoadShaderPathsMap();
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private:
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