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https://github.com/johndoe6345789/SDL3CPlusPlus.git
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code
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@@ -6,11 +6,38 @@
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namespace sdl3cpp::script {
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namespace {
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std::array<float, 16> IdentityMatrix() {
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return {1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f};
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}
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} // namespace
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CubeScript::CubeScript(const std::filesystem::path& scriptPath) : L_(luaL_newstate()) {
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if (!L_) {
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throw std::runtime_error("Failed to create Lua state");
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}
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luaL_openlibs(L_);
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auto scriptDir = scriptPath.parent_path();
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if (!scriptDir.empty()) {
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lua_getglobal(L_, "package");
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if (lua_istable(L_, -1)) {
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lua_getfield(L_, -1, "path");
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const char* currentPath = lua_tostring(L_, -1);
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std::string newPath = scriptDir.string() + "/?.lua;";
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if (currentPath) {
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newPath += currentPath;
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}
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lua_pop(L_, 1);
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lua_pushstring(L_, newPath.c_str());
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lua_setfield(L_, -2, "path");
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}
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lua_pop(L_, 1);
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}
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if (luaL_dofile(L_, scriptPath.string().c_str()) != LUA_OK) {
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std::string message = LuaErrorMessage(L_);
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lua_pop(L_, 1);
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@@ -97,7 +124,7 @@ std::array<float, 16> CubeScript::ComputeModelMatrix(int functionRef, float time
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lua_getglobal(L_, "compute_model_matrix");
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if (!lua_isfunction(L_, -1)) {
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lua_pop(L_, 1);
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return core::IdentityMatrix();
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return IdentityMatrix();
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}
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} else {
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lua_rawgeti(L_, LUA_REGISTRYINDEX, functionRef);
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@@ -119,6 +146,27 @@ std::array<float, 16> CubeScript::ComputeModelMatrix(int functionRef, float time
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return matrix;
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}
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std::array<float, 16> CubeScript::GetViewProjectionMatrix(float aspect) {
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lua_getglobal(L_, "get_view_projection");
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if (!lua_isfunction(L_, -1)) {
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lua_pop(L_, 1);
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throw std::runtime_error("Lua function 'get_view_projection' is missing");
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}
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lua_pushnumber(L_, aspect);
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if (lua_pcall(L_, 1, 1, 0) != LUA_OK) {
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std::string message = LuaErrorMessage(L_);
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lua_pop(L_, 1);
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throw std::runtime_error("Lua get_view_projection failed: " + message);
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}
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if (!lua_istable(L_, -1)) {
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lua_pop(L_, 1);
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throw std::runtime_error("'get_view_projection' did not return a table");
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}
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std::array<float, 16> matrix = ReadMatrix(L_, -1);
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lua_pop(L_, 1);
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return matrix;
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}
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std::vector<core::Vertex> CubeScript::ReadVertexArray(lua_State* L, int index) {
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int absIndex = lua_absindex(L, index);
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if (!lua_istable(L, absIndex)) {
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@@ -9,7 +9,7 @@
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#include <lua.hpp>
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#include "core/math.hpp"
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#include "core/vertex.hpp"
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namespace sdl3cpp::script {
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@@ -32,6 +32,7 @@ public:
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std::vector<SceneObject> LoadSceneObjects();
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std::array<float, 16> ComputeModelMatrix(int functionRef, float time);
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std::array<float, 16> GetViewProjectionMatrix(float aspect);
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std::unordered_map<std::string, ShaderPaths> LoadShaderPathsMap();
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private:
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