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https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-26 14:44:58 +00:00
Refactor logging and tracing in SDL3 application
- Replaced macro-based logging with a dedicated Logger class for improved readability and maintainability. - Introduced TraceGuard class for automatic function entry/exit logging. - Updated all relevant source files to utilize the new logging and tracing mechanisms. - Consolidated SDL_MAIN_HANDLED definition into a separate header file (sdl_macros.hpp) for better organization. - Ensured consistent logging practices across the application, including error handling and debug information.
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@@ -10,7 +10,7 @@
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namespace sdl3cpp::script {
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void LuaBindings::RegisterBindings(lua_State* L, ScriptEngine* engine) {
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TRACE_FUNCTION();
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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lua_pushlightuserdata(L, engine);
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lua_pushcclosure(L, &LoadMeshFromFile, 1);
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lua_setglobal(L, "load_mesh_from_file");
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@@ -41,10 +41,10 @@ void LuaBindings::RegisterBindings(lua_State* L, ScriptEngine* engine) {
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}
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int LuaBindings::LoadMeshFromFile(lua_State* L) {
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TRACE_FUNCTION();
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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auto* engine = static_cast<ScriptEngine*>(lua_touserdata(L, lua_upvalueindex(1)));
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const char* path = luaL_checkstring(L, 1);
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TRACE_VAR(path);
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sdl3cpp::logging::Logger::GetInstance().TraceVariable("path", path);
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MeshPayload payload;
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std::string error;
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@@ -60,10 +60,10 @@ int LuaBindings::LoadMeshFromFile(lua_State* L) {
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}
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int LuaBindings::PhysicsCreateBox(lua_State* L) {
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TRACE_FUNCTION();
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sdl3cpp::logging::TraceGuard trace(__PRETTY_FUNCTION__);;
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auto* engine = static_cast<ScriptEngine*>(lua_touserdata(L, lua_upvalueindex(1)));
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const char* name = luaL_checkstring(L, 1);
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TRACE_VAR(name);
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sdl3cpp::logging::Logger::GetInstance().TraceVariable("name", name);
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if (!lua_istable(L, 2) || !lua_istable(L, 4) || !lua_istable(L, 5)) {
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luaL_error(L, "physics_create_box expects vector tables for half extents, origin, and rotation");
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