mirror of
https://github.com/johndoe6345789/SDL3CPlusPlus.git
synced 2026-04-24 21:55:09 +00:00
feat(tests): Add CubeDemoConfigService and related stubs for testing cube demo scene
This commit is contained in:
@@ -2,13 +2,23 @@
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#include "services/impl/script_engine_service.hpp"
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#include "services/impl/scene_script_service.hpp"
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#include "services/impl/shader_script_service.hpp"
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#include "services/interfaces/i_audio_command_service.hpp"
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#include "services/interfaces/i_config_service.hpp"
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#include "services/interfaces/i_mesh_service.hpp"
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#include "services/interfaces/i_physics_bridge_service.hpp"
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#include <array>
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#include <cmath>
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#include <cstring>
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#include <filesystem>
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#include <fstream>
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <iostream>
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#include <lua.hpp>
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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@@ -41,6 +51,26 @@ std::filesystem::path GetTestScriptPath() {
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return testDir / "scripts" / "unit_cube_logic.lua";
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}
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std::filesystem::path GetCubeScriptPath() {
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auto repoRoot = std::filesystem::path(__FILE__).parent_path().parent_path();
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return repoRoot / "scripts" / "cube_logic.lua";
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}
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std::filesystem::path GetSeedConfigPath() {
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auto repoRoot = std::filesystem::path(__FILE__).parent_path().parent_path();
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return repoRoot / "config" / "seed_runtime.json";
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}
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std::optional<std::string> ReadFileContents(const std::filesystem::path& path) {
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std::ifstream input(path);
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if (!input) {
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return std::nullopt;
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}
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std::string contents((std::istreambuf_iterator<char>(input)),
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std::istreambuf_iterator<char>());
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return contents;
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}
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class StubConfigService final : public sdl3cpp::services::IConfigService {
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public:
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StubConfigService() {
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@@ -48,6 +78,12 @@ public:
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materialXConfig_.useConstantColor = true;
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materialXConfig_.shaderKey = "test";
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materialXConfig_.libraryPath = ResolveMaterialXLibraryPath();
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auto configJson = ReadFileContents(GetSeedConfigPath());
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if (configJson) {
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configJson_ = *configJson;
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} else {
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configJson_ = "{}";
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}
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}
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uint32_t GetWindowWidth() const override { return 1; }
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@@ -80,12 +116,530 @@ private:
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std::string configJson_{};
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};
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class CubeDemoConfigService final : public sdl3cpp::services::IConfigService {
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public:
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CubeDemoConfigService(std::filesystem::path scriptPath, std::string configJson)
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: scriptPath_(std::move(scriptPath)),
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configJson_(std::move(configJson)) {
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materialXConfig_.enabled = true;
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materialXConfig_.useConstantColor = true;
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materialXConfig_.shaderKey = "test";
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materialXConfig_.libraryPath = ResolveMaterialXLibraryPath();
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}
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uint32_t GetWindowWidth() const override { return 1; }
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uint32_t GetWindowHeight() const override { return 1; }
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std::filesystem::path GetScriptPath() const override { return scriptPath_; }
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bool IsLuaDebugEnabled() const override { return false; }
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std::string GetWindowTitle() const override { return ""; }
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const sdl3cpp::services::InputBindings& GetInputBindings() const override { return inputBindings_; }
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const sdl3cpp::services::MouseGrabConfig& GetMouseGrabConfig() const override { return mouseGrabConfig_; }
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const sdl3cpp::services::BgfxConfig& GetBgfxConfig() const override { return bgfxConfig_; }
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const sdl3cpp::services::MaterialXConfig& GetMaterialXConfig() const override { return materialXConfig_; }
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const std::vector<sdl3cpp::services::MaterialXMaterialConfig>& GetMaterialXMaterialConfigs() const override {
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return materialXMaterials_;
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}
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const sdl3cpp::services::GuiFontConfig& GetGuiFontConfig() const override { return guiFontConfig_; }
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const std::string& GetConfigJson() const override { return configJson_; }
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private:
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static std::filesystem::path ResolveMaterialXLibraryPath() {
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auto repoRoot = std::filesystem::path(__FILE__).parent_path().parent_path();
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return repoRoot / "MaterialX" / "libraries";
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}
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std::filesystem::path scriptPath_;
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std::string configJson_;
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sdl3cpp::services::InputBindings inputBindings_{};
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sdl3cpp::services::MouseGrabConfig mouseGrabConfig_{};
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sdl3cpp::services::BgfxConfig bgfxConfig_{};
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sdl3cpp::services::MaterialXConfig materialXConfig_{};
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std::vector<sdl3cpp::services::MaterialXMaterialConfig> materialXMaterials_{};
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sdl3cpp::services::GuiFontConfig guiFontConfig_{};
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};
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class StubAudioCommandService final : public sdl3cpp::services::IAudioCommandService {
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public:
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bool QueueAudioCommand(sdl3cpp::services::AudioCommandType,
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const std::string&,
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bool,
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std::string&) override {
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return true;
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}
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bool StopBackground(std::string&) override {
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return true;
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}
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};
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class StubMeshService final : public sdl3cpp::services::IMeshService {
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public:
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explicit StubMeshService(sdl3cpp::services::MeshPayload payload)
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: payload_(std::move(payload)) {}
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bool LoadFromFile(const std::string&,
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sdl3cpp::services::MeshPayload& outPayload,
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std::string&) override {
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outPayload = payload_;
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return true;
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}
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bool LoadFromArchive(const std::string&,
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const std::string&,
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sdl3cpp::services::MeshPayload&,
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std::string& outError) override {
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outError = "archive loading not supported in tests";
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return false;
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}
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void PushMeshToLua(lua_State* L, const sdl3cpp::services::MeshPayload& payload) override {
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lua_newtable(L);
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lua_newtable(L);
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for (size_t vertexIndex = 0; vertexIndex < payload.positions.size(); ++vertexIndex) {
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lua_newtable(L);
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.positions[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "position");
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lua_newtable(L);
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std::array<float, 3> normal = {0.0f, 0.0f, 1.0f};
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if (vertexIndex < payload.normals.size()) {
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normal = payload.normals[vertexIndex];
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}
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, normal[component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "normal");
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lua_newtable(L);
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for (int component = 0; component < 3; ++component) {
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lua_pushnumber(L, payload.colors[vertexIndex][component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "color");
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lua_newtable(L);
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std::array<float, 2> texcoord = {0.0f, 0.0f};
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if (vertexIndex < payload.texcoords.size()) {
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texcoord = payload.texcoords[vertexIndex];
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}
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for (int component = 0; component < 2; ++component) {
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lua_pushnumber(L, texcoord[component]);
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lua_rawseti(L, -2, component + 1);
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}
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lua_setfield(L, -2, "texcoord");
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lua_rawseti(L, -2, static_cast<int>(vertexIndex + 1));
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}
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lua_setfield(L, -2, "vertices");
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lua_newtable(L);
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for (size_t index = 0; index < payload.indices.size(); ++index) {
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lua_pushinteger(L, static_cast<lua_Integer>(payload.indices[index]) + 1);
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lua_rawseti(L, -2, static_cast<int>(index + 1));
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}
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lua_setfield(L, -2, "indices");
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}
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private:
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sdl3cpp::services::MeshPayload payload_;
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};
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class StubPhysicsBridgeService final : public sdl3cpp::services::IPhysicsBridgeService {
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public:
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bool SetGravity(const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddBoxRigidBody(const std::string&,
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const btVector3&,
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float,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddSphereRigidBody(const std::string&,
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float,
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float,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool AddTriangleMeshRigidBody(const std::string&,
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const std::vector<std::array<float, 3>>&,
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const std::vector<uint32_t>&,
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const btTransform&,
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std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool RemoveRigidBody(const std::string&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool SetRigidBodyTransform(const std::string&, const btTransform&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool ApplyForce(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool ApplyImpulse(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool SetLinearVelocity(const std::string&, const btVector3&, std::string& error) override {
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error = "physics disabled in tests";
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return false;
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}
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bool GetLinearVelocity(const std::string&, btVector3&, std::string& error) const override {
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error = "physics disabled in tests";
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return false;
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}
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int StepSimulation(float, int) override {
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return 0;
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}
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bool GetRigidBodyTransform(const std::string&, btTransform&, std::string& error) const override {
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error = "physics disabled in tests";
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return false;
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}
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size_t GetBodyCount() const override {
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return 0;
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}
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void Clear() override {}
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};
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void Assert(bool condition, const std::string& message, int& failures) {
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if (!condition) {
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std::cerr << "test failure: " << message << '\n';
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++failures;
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}
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}
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struct MatrixSummary {
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std::array<float, 3> translation{};
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std::array<float, 3> scale{};
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};
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MatrixSummary ExtractMatrixSummary(const std::array<float, 16>& matrix) {
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MatrixSummary summary;
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summary.translation = {matrix[12], matrix[13], matrix[14]};
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summary.scale = {matrix[0], matrix[5], matrix[10]};
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return summary;
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}
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std::array<float, 16> ToArray(const glm::mat4& matrix) {
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std::array<float, 16> values{};
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std::memcpy(values.data(), glm::value_ptr(matrix), sizeof(float) * values.size());
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return values;
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}
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bool ExpectMatrixNear(const std::array<float, 16>& actual,
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const std::array<float, 16>& expected,
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const std::string& label,
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int& failures,
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float eps = 1e-4f) {
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for (size_t i = 0; i < actual.size(); ++i) {
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if (!ApproximatelyEqual(actual[i], expected[i], eps)) {
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std::cerr << label << " differs at index " << i << " (" << actual[i]
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<< " vs " << expected[i] << ")\n";
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++failures;
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return false;
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}
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}
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return true;
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}
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bool ExpectColorNear(const sdl3cpp::core::Vertex& vertex,
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const std::array<float, 3>& expected,
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const std::string& label,
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int& failures,
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float eps = 1e-4f) {
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for (size_t i = 0; i < expected.size(); ++i) {
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if (!ApproximatelyEqual(vertex.color[i], expected[i], eps)) {
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std::cerr << label << " color differs at index " << i << " (" << vertex.color[i]
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<< " vs " << expected[i] << ")\n";
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++failures;
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return false;
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}
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}
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return true;
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}
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sdl3cpp::services::MeshPayload BuildTestCubePayload() {
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sdl3cpp::services::MeshPayload payload;
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payload.positions = {
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{-1.0f, -1.0f, 0.0f},
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{1.0f, -1.0f, 0.0f},
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{1.0f, 1.0f, 0.0f},
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{-1.0f, 1.0f, 0.0f},
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};
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payload.normals = {
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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{0.0f, 0.0f, 1.0f},
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};
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payload.colors = {
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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{0.2f, 0.3f, 0.4f},
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};
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payload.texcoords = {
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{0.0f, 0.0f},
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{1.0f, 0.0f},
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{1.0f, 1.0f},
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{0.0f, 1.0f},
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};
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payload.indices = {0, 1, 2, 2, 3, 0};
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return payload;
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}
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void RunCubeDemoSceneTests(int& failures) {
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auto scriptPath = GetCubeScriptPath();
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auto configPath = GetSeedConfigPath();
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auto configJson = ReadFileContents(configPath);
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Assert(static_cast<bool>(configJson), "seed runtime config missing", failures);
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if (!configJson) {
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return;
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}
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auto logger = std::make_shared<sdl3cpp::services::impl::LoggerService>();
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auto configService = std::make_shared<CubeDemoConfigService>(scriptPath, *configJson);
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auto meshService = std::make_shared<StubMeshService>(BuildTestCubePayload());
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auto audioService = std::make_shared<StubAudioCommandService>();
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auto physicsService = std::make_shared<StubPhysicsBridgeService>();
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auto engineService = std::make_shared<sdl3cpp::services::impl::ScriptEngineService>(
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scriptPath,
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logger,
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meshService,
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audioService,
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physicsService,
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nullptr,
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nullptr,
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configService,
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false);
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engineService->Initialize();
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sdl3cpp::services::impl::SceneScriptService sceneService(engineService, logger);
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auto objects = sceneService.LoadSceneObjects();
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Assert(objects.size() == 16, "cube demo should return 16 scene objects", failures);
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std::vector<const sdl3cpp::services::SceneObject*> floorObjects;
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std::vector<const sdl3cpp::services::SceneObject*> wallObjects;
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std::vector<const sdl3cpp::services::SceneObject*> ceilingObjects;
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std::vector<const sdl3cpp::services::SceneObject*> solidObjects;
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std::vector<const sdl3cpp::services::SceneObject*> skyboxObjects;
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std::vector<const sdl3cpp::services::SceneObject*> otherObjects;
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for (const auto& object : objects) {
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Assert(!object.shaderKeys.empty(), "scene object missing shader key", failures);
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if (object.shaderKeys.empty()) {
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continue;
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}
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const std::string& shaderKey = object.shaderKeys.front();
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if (shaderKey == "floor") {
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floorObjects.push_back(&object);
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} else if (shaderKey == "wall") {
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wallObjects.push_back(&object);
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} else if (shaderKey == "ceiling") {
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ceilingObjects.push_back(&object);
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} else if (shaderKey == "solid") {
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solidObjects.push_back(&object);
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} else if (shaderKey == "skybox") {
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skyboxObjects.push_back(&object);
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} else {
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otherObjects.push_back(&object);
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}
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}
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Assert(ceilingObjects.size() == 1, "expected 1 ceiling object", failures);
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Assert(wallObjects.size() == 4, "expected 4 wall objects", failures);
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Assert(solidObjects.size() == 8, "expected 8 lantern objects", failures);
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Assert(skyboxObjects.size() == 1, "expected 1 skybox object", failures);
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Assert(floorObjects.size() == 2, "expected 2 floor-key objects (floor + cube)", failures);
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Assert(otherObjects.empty(), "unexpected shader keys in cube demo scene", failures);
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const std::array<float, 3> white = {1.0f, 1.0f, 1.0f};
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const std::array<float, 3> lanternColor = {1.0f, 0.9f, 0.6f};
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const std::array<float, 3> skyboxColor = {0.04f, 0.05f, 0.08f};
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const float roomHalfSize = 15.0f;
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const float wallThickness = 0.5f;
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const float wallHeight = 4.0f;
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const float floorHalfThickness = 0.3f;
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const float floorTop = 0.0f;
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const float floorCenterY = floorTop - floorHalfThickness;
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const float wallCenterY = floorTop + wallHeight;
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const float ceilingY = floorTop + wallHeight * 2.0f + floorHalfThickness;
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const float wallOffset = roomHalfSize + wallThickness;
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const float lanternHeight = 8.0f;
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const float lanternSize = 0.2f;
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const float lanternOffset = roomHalfSize - 2.0f;
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std::vector<std::array<float, 3>> wallTranslations;
|
||||
wallTranslations.reserve(wallObjects.size());
|
||||
for (const auto* object : wallObjects) {
|
||||
auto matrix = sceneService.ComputeModelMatrix(object->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
wallTranslations.push_back(summary.translation);
|
||||
Assert(ApproximatelyEqual(summary.scale[1], wallHeight), "wall scale height mismatch", failures);
|
||||
Assert(object->indices.size() == 6, "wall indices should be single-sided", failures);
|
||||
if (!object->vertices.empty()) {
|
||||
ExpectColorNear(object->vertices.front(), white, "wall vertex color", failures);
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::array<float, 3>> expectedWallTranslations = {
|
||||
{0.0f, wallCenterY, -wallOffset},
|
||||
{0.0f, wallCenterY, wallOffset},
|
||||
{-wallOffset, wallCenterY, 0.0f},
|
||||
{wallOffset, wallCenterY, 0.0f},
|
||||
};
|
||||
for (const auto& expected : expectedWallTranslations) {
|
||||
bool found = false;
|
||||
for (const auto& actual : wallTranslations) {
|
||||
if (ApproximatelyEqual(actual[0], expected[0])
|
||||
&& ApproximatelyEqual(actual[1], expected[1])
|
||||
&& ApproximatelyEqual(actual[2], expected[2])) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assert(found, "missing wall at expected translation", failures);
|
||||
}
|
||||
|
||||
if (!ceilingObjects.empty()) {
|
||||
const auto* ceiling = ceilingObjects.front();
|
||||
auto matrix = sceneService.ComputeModelMatrix(ceiling->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
Assert(ApproximatelyEqual(summary.translation[1], ceilingY), "ceiling translation mismatch", failures);
|
||||
Assert(ApproximatelyEqual(summary.scale[1], floorHalfThickness), "ceiling thickness mismatch", failures);
|
||||
Assert(ceiling->indices.size() == 6, "ceiling indices should be single-sided", failures);
|
||||
if (!ceiling->vertices.empty()) {
|
||||
ExpectColorNear(ceiling->vertices.front(), white, "ceiling vertex color", failures);
|
||||
}
|
||||
}
|
||||
|
||||
const sdl3cpp::services::SceneObject* floorObject = nullptr;
|
||||
const sdl3cpp::services::SceneObject* cubeObject = nullptr;
|
||||
for (const auto* object : floorObjects) {
|
||||
auto matrix = sceneService.ComputeModelMatrix(object->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
if (ApproximatelyEqual(summary.scale[0], roomHalfSize)
|
||||
&& ApproximatelyEqual(summary.scale[2], roomHalfSize)) {
|
||||
floorObject = object;
|
||||
} else if (ApproximatelyEqual(summary.scale[0], 1.5f)) {
|
||||
cubeObject = object;
|
||||
}
|
||||
}
|
||||
Assert(floorObject != nullptr, "floor object not found", failures);
|
||||
Assert(cubeObject != nullptr, "dynamic cube object not found", failures);
|
||||
|
||||
if (floorObject) {
|
||||
auto matrix = sceneService.ComputeModelMatrix(floorObject->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
Assert(ApproximatelyEqual(summary.translation[1], floorCenterY), "floor translation mismatch", failures);
|
||||
Assert(ApproximatelyEqual(summary.scale[1], floorHalfThickness), "floor thickness mismatch", failures);
|
||||
Assert(floorObject->indices.size() == 6, "floor indices should be single-sided", failures);
|
||||
if (!floorObject->vertices.empty()) {
|
||||
ExpectColorNear(floorObject->vertices.front(), white, "floor vertex color", failures);
|
||||
}
|
||||
}
|
||||
|
||||
if (cubeObject) {
|
||||
const float time = 0.0f;
|
||||
auto matrix = sceneService.ComputeModelMatrix(cubeObject->computeModelMatrixRef, time);
|
||||
glm::mat4 translation = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 5.0f, 0.0f));
|
||||
glm::mat4 rotation = glm::rotate(glm::mat4(1.0f), -time * 0.9f, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 scale = glm::scale(glm::mat4(1.0f), glm::vec3(1.5f, 1.5f, 1.5f));
|
||||
glm::mat4 expected = translation * rotation * scale;
|
||||
ExpectMatrixNear(matrix, ToArray(expected), "spinning cube matrix at t=0", failures);
|
||||
Assert(cubeObject->indices.size() == 12, "spinning cube indices should be double-sided", failures);
|
||||
if (!cubeObject->vertices.empty()) {
|
||||
const std::array<float, 3> expectedColor = {0.2f, 0.3f, 0.4f};
|
||||
ExpectColorNear(cubeObject->vertices.front(), expectedColor, "spinning cube vertex color", failures);
|
||||
}
|
||||
|
||||
const float laterTime = 1.0f;
|
||||
auto laterMatrix = sceneService.ComputeModelMatrix(cubeObject->computeModelMatrixRef, laterTime);
|
||||
glm::mat4 laterRotation = glm::rotate(glm::mat4(1.0f), -laterTime * 0.9f, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 laterExpected = translation * laterRotation * scale;
|
||||
ExpectMatrixNear(laterMatrix, ToArray(laterExpected), "spinning cube matrix at t=1", failures);
|
||||
}
|
||||
|
||||
std::vector<std::array<float, 3>> lanternTranslations;
|
||||
lanternTranslations.reserve(solidObjects.size());
|
||||
for (const auto* object : solidObjects) {
|
||||
auto matrix = sceneService.ComputeModelMatrix(object->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
lanternTranslations.push_back(summary.translation);
|
||||
Assert(ApproximatelyEqual(summary.scale[0], lanternSize), "lantern scale mismatch", failures);
|
||||
if (!object->vertices.empty()) {
|
||||
ExpectColorNear(object->vertices.front(), lanternColor, "lantern vertex color", failures);
|
||||
}
|
||||
}
|
||||
|
||||
const std::vector<std::array<float, 3>> expectedLanternTranslations = {
|
||||
{lanternOffset, lanternHeight, lanternOffset},
|
||||
{-lanternOffset, lanternHeight, lanternOffset},
|
||||
{lanternOffset, lanternHeight, -lanternOffset},
|
||||
{-lanternOffset, lanternHeight, -lanternOffset},
|
||||
{0.0f, lanternHeight, lanternOffset},
|
||||
{0.0f, lanternHeight, -lanternOffset},
|
||||
{lanternOffset, lanternHeight, 0.0f},
|
||||
{-lanternOffset, lanternHeight, 0.0f},
|
||||
};
|
||||
for (const auto& expected : expectedLanternTranslations) {
|
||||
bool found = false;
|
||||
for (const auto& actual : lanternTranslations) {
|
||||
if (ApproximatelyEqual(actual[0], expected[0])
|
||||
&& ApproximatelyEqual(actual[1], expected[1])
|
||||
&& ApproximatelyEqual(actual[2], expected[2])) {
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
Assert(found, "missing lantern at expected translation", failures);
|
||||
}
|
||||
|
||||
if (!skyboxObjects.empty()) {
|
||||
const auto* skybox = skyboxObjects.front();
|
||||
auto matrix = sceneService.ComputeModelMatrix(skybox->computeModelMatrixRef, 0.0f);
|
||||
auto summary = ExtractMatrixSummary(matrix);
|
||||
Assert(ApproximatelyEqual(summary.translation[0], 0.0f), "skybox x translation mismatch", failures);
|
||||
Assert(ApproximatelyEqual(summary.translation[1], 1.6f), "skybox y translation mismatch", failures);
|
||||
Assert(ApproximatelyEqual(summary.translation[2], 10.0f), "skybox z translation mismatch", failures);
|
||||
Assert(skybox->indices.size() == 12, "skybox indices should be double-sided", failures);
|
||||
if (!skybox->vertices.empty()) {
|
||||
ExpectColorNear(skybox->vertices.front(), skyboxColor, "skybox vertex color", failures);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
@@ -144,6 +698,8 @@ int main() {
|
||||
Assert(!testEntry->second.vertexSource.empty(), "vertex shader source missing", failures);
|
||||
Assert(!testEntry->second.fragmentSource.empty(), "fragment shader source missing", failures);
|
||||
}
|
||||
|
||||
RunCubeDemoSceneTests(failures);
|
||||
} catch (const std::exception& ex) {
|
||||
std::cerr << "exception during tests: " << ex.what() << '\n';
|
||||
return 1;
|
||||
|
||||
Reference in New Issue
Block a user