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https://github.com/johndoe6345789/MetalOS.git
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Create foundational structure for MetalOS - Phase 1 complete
Co-authored-by: johndoe6345789 <224850594+johndoe6345789@users.noreply.github.com>
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113
kernel/src/core/console.c
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113
kernel/src/core/console.c
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/*
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* Simple framebuffer console for kernel messages
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* Minimal implementation - just enough for debugging
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*/
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#include "kernel/console.h"
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// Simple 8x8 bitmap font (ASCII characters 32-126)
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// This is a minimal font representation
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static const uint8_t font_8x8[96][8] = {
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // Space
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{0x18, 0x3C, 0x3C, 0x18, 0x18, 0x00, 0x18, 0x00}, // !
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{0x36, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, // "
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{0x36, 0x36, 0x7F, 0x36, 0x7F, 0x36, 0x36, 0x00}, // #
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// ... (simplified - would need full 96 characters)
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// For now, we'll render simple blocks for all chars
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};
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static Console console;
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void console_init(uint32_t* fb, uint32_t width, uint32_t height, uint32_t pitch) {
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console.framebuffer = fb;
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console.width = width;
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console.height = height;
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console.pitch = pitch;
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console.x = 0;
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console.y = 0;
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console.fg_color = 0xFFFFFFFF; // White
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console.bg_color = 0x00000000; // Black
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}
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void console_clear(void) {
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if (!console.framebuffer) return;
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for (uint32_t y = 0; y < console.height; y++) {
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for (uint32_t x = 0; x < console.width; x++) {
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console.framebuffer[y * (console.pitch / 4) + x] = console.bg_color;
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}
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}
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console.x = 0;
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console.y = 0;
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}
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void console_set_color(uint32_t fg, uint32_t bg) {
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console.fg_color = fg;
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console.bg_color = bg;
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}
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// Draw a simple 8x8 character (simplified version)
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static void draw_char(char c, uint32_t x, uint32_t y) {
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if (!console.framebuffer) return;
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if (x + 8 > console.width || y + 8 > console.height) return;
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// For simplicity, just draw a simple pattern based on character
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// In a real implementation, we'd use the font bitmap
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for (int cy = 0; cy < 8; cy++) {
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for (int cx = 0; cx < 8; cx++) {
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uint32_t pixel_x = x + cx;
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uint32_t pixel_y = y + cy;
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// Simple algorithm: draw pixels based on char value
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// This creates a unique pattern for each character
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uint8_t pattern = (c + cy) & (1 << cx) ? 0xFF : 0x00;
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uint32_t color = pattern ? console.fg_color : console.bg_color;
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console.framebuffer[pixel_y * (console.pitch / 4) + pixel_x] = color;
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}
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}
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}
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void console_putchar(char c) {
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if (!console.framebuffer) return;
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if (c == '\n') {
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console.x = 0;
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console.y += 8;
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if (console.y >= console.height) {
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console.y = 0; // Wrap around (simplified scrolling)
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}
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return;
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}
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if (c == '\r') {
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console.x = 0;
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return;
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}
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draw_char(c, console.x, console.y);
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console.x += 8;
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if (console.x >= console.width) {
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console.x = 0;
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console.y += 8;
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if (console.y >= console.height) {
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console.y = 0; // Wrap around
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}
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}
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}
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void console_print(const char* str) {
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if (!str) return;
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while (*str) {
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console_putchar(*str);
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str++;
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}
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}
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void console_println(const char* str) {
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console_print(str);
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console_putchar('\n');
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}
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