From 39a595cc19d79b78d3a296489eaccddca498deb5 Mon Sep 17 00:00:00 2001 From: johndoe6345789 Date: Sun, 28 Dec 2025 17:47:42 +0000 Subject: [PATCH] Update README with project phases and design decisions Expanded project phases and key design decisions in README. --- README.md | 103 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) diff --git a/README.md b/README.md index 33feea8..3d41394 100644 --- a/README.md +++ b/README.md @@ -5,3 +5,106 @@ A OS that is not linux, not bsd and not windows. Ground up OS with just enough b - Some changes might be required to QT6 - We can git clone this. - Mostly ignoring other peoples OS work. - One OS launches this One Full Screen QT6 app. No command line, no cruft. + +Key Design Decisions: + +✅ No command line/shell - boots directly to QT6 app +✅ No file system - app embedded in boot image +✅ Single application only +✅ Static linking for simplicity +✅ Minimal implementation philosophy +✅ Creative freedom for OS components, precision for drivers + +Phase 1: Project Foundation ✅ COMPLETE + +Review project requirements + +Create project structure and documentation + +Define architecture (minimal, single-app boot) + +Create UEFI bootloader skeleton + +Set up build system (Makefiles) + +Create basic kernel entry point with framebuffer console + +Document development environment setup + +Create QT6 Hello World application template + +Clarify design: no shell, boot directly to app + +Add comprehensive status documentation + +Phase 2: UEFI Bootloader (Next) + +Implement UEFI protocol interfaces + +Graphics initialization (GOP) + +Kernel loading from disk + +Memory map retrieval + +Exit boot services + +Jump to kernel with boot info +Phase 3: Core Kernel Components + +GDT/IDT setup + +Interrupt handling + +Memory management (physical/virtual) + +Simple scheduler (single process) + +Basic framebuffer console improvements +Phase 4: Hardware Support + +PCI device enumeration + +Radeon RX 6600 GPU driver (precise implementation) + +Framebuffer management + +USB input (keyboard/mouse) +Phase 5: System Call Interface + +Minimal syscall mechanism + +Essential syscalls for QT6 + +User/kernel mode transitions +Phase 6: User Space & Application + +ELF loader (static only) + +C++ runtime support + +Load QT6 hello world directly (no init) + +Static-linked application +Phase 7: QT6 Port + +Identify and port QT6 dependencies + +Create MetalOS QPA (Platform Abstraction) plugin + +Framebuffer graphics backend + +Input event integration + +Build QT6 for MetalOS +Phase 8: Integration & Testing + +Build complete bootable image + +Full-screen rendering validation + +Input handling verification + +Test on QEMU + +Test on real hardware (AMD64 + RX 6600)