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30 lines
589 B
C++
30 lines
589 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "IndicatorLibrary.generated.h"
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#define UE_API LYRAGAME_API
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class AController;
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class ULyraIndicatorManagerComponent;
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class UObject;
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struct FFrame;
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UCLASS(MinimalAPI)
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class UIndicatorLibrary : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UE_API UIndicatorLibrary();
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/** */
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UFUNCTION(BlueprintCallable, Category = Indicator)
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static UE_API ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller);
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};
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#undef UE_API
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