Files
ArenaFPS/Source/LyraGame/UI/IndicatorSystem/IndicatorDescriptor.cpp
2025-11-17 21:49:11 +00:00

141 lines
5.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IndicatorDescriptor.h"
#include "Engine/LocalPlayer.h"
#include "SceneView.h"
#include "UI/IndicatorSystem/LyraIndicatorManagerComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(IndicatorDescriptor)
bool FIndicatorProjection::Project(const UIndicatorDescriptor& IndicatorDescriptor, const FSceneViewProjectionData& InProjectionData, const FVector2f& ScreenSize, FVector& OutScreenPositionWithDepth)
{
if (USceneComponent* Component = IndicatorDescriptor.GetSceneComponent())
{
TOptional<FVector> WorldLocation;
if (IndicatorDescriptor.GetComponentSocketName() != NAME_None)
{
WorldLocation = Component->GetSocketTransform(IndicatorDescriptor.GetComponentSocketName()).GetLocation();
}
else
{
WorldLocation = Component->GetComponentLocation();
}
const FVector ProjectWorldLocation = WorldLocation.GetValue() + IndicatorDescriptor.GetWorldPositionOffset();
const EActorCanvasProjectionMode ProjectionMode = IndicatorDescriptor.GetProjectionMode();
switch (ProjectionMode)
{
case EActorCanvasProjectionMode::ComponentPoint:
{
if (WorldLocation.IsSet())
{
FVector2D OutScreenSpacePosition;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectWorldLocation, OutScreenSpacePosition, &ScreenSize);
OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1);
OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y;
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition))
{
const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal();
OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize);
}
OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation));
return true;
}
return false;
}
case EActorCanvasProjectionMode::ComponentScreenBoundingBox:
case EActorCanvasProjectionMode::ActorScreenBoundingBox:
{
FBox IndicatorBox;
if (ProjectionMode == EActorCanvasProjectionMode::ActorScreenBoundingBox)
{
IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox();
}
else
{
IndicatorBox = Component->Bounds.GetBox();
}
FVector2D LL, UR;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelBoundingBox(InProjectionData, IndicatorBox, LL, UR, &ScreenSize);
const FVector& BoundingBoxAnchor = IndicatorDescriptor.GetBoundingBoxAnchor();
const FVector2D& ScreenSpaceOffset = IndicatorDescriptor.GetScreenSpaceOffset();
FVector ScreenPositionWithDepth;
ScreenPositionWithDepth.X = FMath::Lerp(LL.X, UR.X, BoundingBoxAnchor.X) + ScreenSpaceOffset.X * (bInFrontOfCamera ? 1 : -1);
ScreenPositionWithDepth.Y = FMath::Lerp(LL.Y, UR.Y, BoundingBoxAnchor.Y) + ScreenSpaceOffset.Y;
ScreenPositionWithDepth.Z = FVector::Dist(InProjectionData.ViewOrigin, ProjectWorldLocation);
const FVector2f ScreenSpacePosition = FVector2f(FVector2D(ScreenPositionWithDepth));
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside(ScreenSpacePosition))
{
const FVector2f CenterToPosition = (ScreenSpacePosition - (ScreenSize / 2)).GetSafeNormal();
const FVector2f ScreenPositionFromBehind = (ScreenSize / 2) + CenterToPosition * ScreenSize;
ScreenPositionWithDepth.X = ScreenPositionFromBehind.X;
ScreenPositionWithDepth.Y = ScreenPositionFromBehind.Y;
}
OutScreenPositionWithDepth = ScreenPositionWithDepth;
return true;
}
case EActorCanvasProjectionMode::ActorBoundingBox:
case EActorCanvasProjectionMode::ComponentBoundingBox:
{
FBox IndicatorBox;
if (ProjectionMode == EActorCanvasProjectionMode::ActorBoundingBox)
{
IndicatorBox = Component->GetOwner()->GetComponentsBoundingBox();
}
else
{
IndicatorBox = Component->Bounds.GetBox();
}
const FVector ProjectBoxPoint = IndicatorBox.GetCenter() + (IndicatorBox.GetSize() * (IndicatorDescriptor.GetBoundingBoxAnchor() - FVector(0.5)));
FVector2D OutScreenSpacePosition;
const bool bInFrontOfCamera = ULocalPlayer::GetPixelPoint(InProjectionData, ProjectBoxPoint, OutScreenSpacePosition, &ScreenSize);
OutScreenSpacePosition.X += IndicatorDescriptor.GetScreenSpaceOffset().X * (bInFrontOfCamera ? 1 : -1);
OutScreenSpacePosition.Y += IndicatorDescriptor.GetScreenSpaceOffset().Y;
if (!bInFrontOfCamera && FBox2f(FVector2f::Zero(), ScreenSize).IsInside((FVector2f)OutScreenSpacePosition))
{
const FVector2f CenterToPosition = (FVector2f(OutScreenSpacePosition) - (ScreenSize / 2)).GetSafeNormal();
OutScreenSpacePosition = FVector2D((ScreenSize / 2) + CenterToPosition * ScreenSize);
}
OutScreenPositionWithDepth = FVector(OutScreenSpacePosition.X, OutScreenSpacePosition.Y, FVector::Dist(InProjectionData.ViewOrigin, ProjectBoxPoint));
return true;
}
}
}
return false;
}
void UIndicatorDescriptor::SetIndicatorManagerComponent(ULyraIndicatorManagerComponent* InManager)
{
// Make sure nobody has set this.
if (ensure(ManagerPtr.IsExplicitlyNull()))
{
ManagerPtr = InManager;
}
}
void UIndicatorDescriptor::UnregisterIndicator()
{
if (ULyraIndicatorManagerComponent* Manager = ManagerPtr.Get())
{
Manager->RemoveIndicator(this);
}
}