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https://github.com/johndoe6345789/ArenaFPS.git
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69 lines
2.6 KiB
C++
69 lines
2.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "EditorValidator_SourceControl.h"
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#include "AssetRegistry/AssetRegistryModule.h"
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#include "ISourceControlModule.h"
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#include "Misc/PackageName.h"
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#include "SourceControlHelpers.h"
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#include "Validation/EditorValidator.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(EditorValidator_SourceControl)
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#define LOCTEXT_NAMESPACE "EditorValidator"
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UEditorValidator_SourceControl::UEditorValidator_SourceControl()
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: Super()
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{
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}
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bool UEditorValidator_SourceControl::CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& InContext) const
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{
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return InAsset != nullptr;
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}
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EDataValidationResult UEditorValidator_SourceControl::ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context)
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{
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check(InAsset);
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FName PackageFName = InAsset->GetOutermost()->GetFName();
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if (FPackageName::DoesPackageExist(PackageFName.ToString()))
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{
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ISourceControlProvider& SourceControlProvider = ISourceControlModule::Get().GetProvider();
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FSourceControlStatePtr AssetState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(PackageFName.ToString()), EStateCacheUsage::Use);
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if (AssetState.IsValid() && AssetState->IsSourceControlled())
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{
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FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
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IAssetRegistry& AssetRegistry = AssetRegistryModule.Get();
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// Check for assets that are submitted to source control that reference assets that are not
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static const FString ScriptPackagePrefix = TEXT("/Script/");
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TArray<FName> Dependencies;
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AssetRegistry.GetDependencies(PackageFName, Dependencies, UE::AssetRegistry::EDependencyCategory::Package);
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for (FName Dependency : Dependencies)
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{
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const FString DependencyStr = Dependency.ToString();
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if (!DependencyStr.StartsWith(ScriptPackagePrefix))
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{
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FSourceControlStatePtr DependencyState = SourceControlProvider.GetState(SourceControlHelpers::PackageFilename(DependencyStr), EStateCacheUsage::Use);
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if (DependencyState.IsValid() && !DependencyState->IsSourceControlled() && !DependencyState->IsUnknown())
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{
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// The editor doesn't sync state for all assets, so we only want to warn on assets that are known about
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AssetFails(InAsset, FText::Format(LOCTEXT("SourceControl_NotMarkedForAdd", "References {0} which is not marked for add in source control"), FText::FromString(DependencyStr)));
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}
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}
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}
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}
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}
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if (GetValidationResult() != EDataValidationResult::Invalid)
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{
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AssetPasses(InAsset);
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}
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return GetValidationResult();
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}
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#undef LOCTEXT_NAMESPACE
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