Files
ArenaFPS/Source/LyraGame/UI/IndicatorSystem/IndicatorLayer.h
2025-11-17 21:49:11 +00:00

32 lines
686 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Components/Widget.h"
#include "IndicatorLayer.generated.h"
class SActorCanvas;
class SWidget;
class UObject;
UCLASS()
class UIndicatorLayer : public UWidget
{
GENERATED_UCLASS_BODY()
public:
/** Default arrow brush to use if UI is clamped to the screen and needs to show an arrow. */
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Appearance)
FSlateBrush ArrowBrush;
protected:
// UWidget interface
virtual void ReleaseSlateResources(bool bReleaseChildren) override;
virtual TSharedRef<SWidget> RebuildWidget() override;
// End UWidget
protected:
TSharedPtr<SActorCanvas> MyActorCanvas;
};