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32 lines
903 B
C++
32 lines
903 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EditorValidator.h"
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#include "EditorValidator_Load.generated.h"
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class FText;
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class UObject;
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UCLASS()
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class UEditorValidator_Load : public UEditorValidator
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{
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GENERATED_BODY()
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public:
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UEditorValidator_Load();
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virtual bool IsEnabled() const override;
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static bool GetLoadWarningsAndErrorsForPackage(const FString& PackageName, TArray<FString>& OutWarningsAndErrors);
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protected:
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using Super::CanValidateAsset_Implementation; // -Woverloaded-virtual
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virtual bool CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InObject, FDataValidationContext& InContext) const override;
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virtual EDataValidationResult ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) override;
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private:
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static TArray<FString> InMemoryReloadLogIgnoreList;
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};
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