// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Kismet/BlueprintFunctionLibrary.h" #include "IndicatorLibrary.generated.h" #define UE_API LYRAGAME_API class AController; class ULyraIndicatorManagerComponent; class UObject; struct FFrame; UCLASS(MinimalAPI) class UIndicatorLibrary : public UBlueprintFunctionLibrary { GENERATED_BODY() public: UE_API UIndicatorLibrary(); /** */ UFUNCTION(BlueprintCallable, Category = Indicator) static UE_API ULyraIndicatorManagerComponent* GetIndicatorManagerComponent(AController* Controller); }; #undef UE_API