// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "EditorValidator.h" #include "EditorValidator_SourceControl.generated.h" class FText; class UObject; UCLASS() class UEditorValidator_SourceControl : public UEditorValidator { GENERATED_BODY() public: UEditorValidator_SourceControl(); protected: using Super::CanValidateAsset_Implementation; // -Woverloaded-virtual virtual bool CanValidateAsset_Implementation(const FAssetData& InAssetData, UObject* InObject, FDataValidationContext& InContext) const override; virtual EDataValidationResult ValidateLoadedAsset_Implementation(const FAssetData& InAssetData, UObject* InAsset, FDataValidationContext& Context) override; };